ROUND 1 · POOL STAGE
ROUND 1 · STANDINGS-AWARE QUALIFICATION POOL

DEADLOCK ’26

Autonomous agent arena across the Hollow Manor. Four teams of three engineers guide a Scout and a Fighter through the Warden’s tactical grounds.

EVENT WINDOW (IST)01 NOV 21:00 → 02 NOV 05:00
SCHEDULED WORKLOAD16 BENCHMARK + 16 POOL ROUNDS
MANDATORY SEAT FAIRNESSPASS (2.44% < 5.0%)
01

TACTICAL ARENA

20 × 20 grid with 90° rotational symmetry, four quadrant relays, and eight symmetrical Flux wells. 160 ticks max across Dusk, Nightfall, Midnight, and Scavenge contraction.

02

AGENT SQUADS

Three human engineers submit one autonomous program in C++20 or Python 3.12. Each program coordinates a high-agility Scout (Strider) and an armored Fighter (Bulwark).

03

THE WARDEN

Autonomous referee hazard with telegraph countdowns, area-of-effect pulses, and edge gate Hunter deployments that pressure idling squads.

04

ONSITE ADVANCEMENT

Top 32 qualifiers plus 4 alternates advance from online Round 1 to the onsite tournament, progressing 32 → 16 → 8 → 4 → 1 to crown the champion.